Leadership·Falk Gottlob··8 min read

My Best Product Decision Was a Kill, Not a Launch

Killing a product feature is the rarest leadership skill. The best decision of my career was a kill, not a launch. The industry rewards exactly backwards.

killing featuresproduct decisionsproduct leadershipsunk costroadmapprioritizationproduct judgmentLeadership
Helpful?

A diagram of a product decision ledger where launches are tallied and celebrated while one crossed-out box, a killed feature, is marked as the highest-value decision, with a note that the industry records launches and ignores kills.

The short version

The best product decision of my career was a kill, not a launch. I stopped something that was already built, already loved by the team that made it, and already on the roadmap, because the honest answer to "would we start this today" had become no. The industry rewards exactly backwards: launches get announced and celebrated and put on reviews, while kills get buried and quietly resented, even though a good kill often creates more value than a mediocre launch. Killing well is the rarest leadership skill in product, because every incentive points the other way and sunk cost fights you the whole time. In the AI-native present this matters more, not less, because when building collapses to nearly free, the scarce skill moves from building things to deciding what not to ship. Here is the kill that mattered most, and why the kill decision is becoming the core of product leadership.

I have shipped a lot of things across twenty years. Microsoft, Adobe, Salesforce, four startups. The launches blur together. The one decision I am most certain was correct, the one I would defend in any room, was a thing I made sure never shipped at all. Nobody gave me an award for it. There was nothing to give an award for. That is the whole problem with how we evaluate product leadership, and it is the point of this post.

The kill that mattered

I will keep this sanitized, because the specifics belong to a former employer, but the shape is exact and it is one a lot of you will recognize.

We had a feature that was most of the way built. Real engineering invested, a team that believed in it, a slot on the roadmap, and a VP who had championed it publicly. It had been the right idea when we started. And somewhere in the building of it, the ground had moved. The customer problem it solved had gotten smaller, a competitor had partially solved it for free, and our own strategy had shifted toward a different bet. None of those changes were dramatic on any given week. Together they had quietly turned a good idea into a thing we were finishing only because we had started it.

The room wanted to ship it. Of course it did. People had poured months in. Killing it meant telling a team their work would not see daylight, telling a VP their public bet was off, and walking into the next review with nothing shiny to show. Every social and political force in the building pushed toward shipping. The only thing pushing the other way was the answer to one question: knowing everything we now knew, would we start this today. And the answer was clearly no.

So we killed it. Reassigned the team to the bet that actually mattered, took the short-term hit of disappointing people, and moved on. The thing we redirected them to became one of the better outcomes of that year. Nobody ever connected the two, because you cannot see the launch that did not happen, and you cannot celebrate the months you did not waste.

You cannot see the launch that never happened. You cannot celebrate the months you did not waste. That is exactly why killing well is the rarest skill in product.

, The kill, named

Why the industry rewards exactly backwards

Launches are legible. A launch is a date, a press release, a metric, a thing you can point to in a review and a thing a board can understand. So the entire org learns to optimize for the things it can celebrate, which means it learns to optimize for shipping, regardless of whether the thing should ship.

A kill produces nothing visible. It produces an absence, a cost you did not pay, a quarter you did not waste, and none of that shows up on a slide. It is invisible by construction. So it never makes it onto a performance review, never makes it onto a board update, and never becomes the thing a leader gets promoted for. The most valuable decision a product leader makes is also the one the org is structurally blind to.

This is backwards and it is expensive. A good kill frequently creates more value than a mediocre launch, because it frees a team from a losing bet and points them at a winning one. But the org has no instrument to see that value, so it under-rewards the harder, scarcer, more valuable skill, and over-rewards the easier, more visible one. We end up with product cultures full of people who are excellent at shipping and terrible at stopping, which is how roadmaps fill with things nobody would start today.

Sunk cost is the enemy, and it always wins by default

The reason kills are hard is not really politics. It is sunk cost, and sunk cost is one of the most powerful forces in any product organization because it disguises itself as commitment.

The work already invested is gone either way. The money spent, the months burned, the engineering done, all of it is sunk, and none of it should weigh on the decision in front of you. The only question that matters is forward-looking: is finishing this worth more than the next best thing this team could do instead. But that is not how it feels in the room. In the room, the months invested feel like a reason to finish, when they are nothing of the kind. They are a reason it is hard to think clearly, not a reason to keep going.

The discipline is to separate the two cleanly, out loud, every time. Here is what is already spent, and it is gone regardless. Here is the value of finishing, judged fresh, as if we were deciding to start today. If the fresh decision would not clear the bar, you kill it, no matter how full the thing already is. This is the same logic underneath why I argue you should kill the roadmap as a fixed commitment: a roadmap that cannot kill its own items is just sunk cost with a Gantt chart.

The only question is: knowing what we now know, would we start this today. The months already spent are not a reason to finish. They are a reason it is hard to think.

, The forward question

Cheap building makes the kill the scarce skill

For most of my career, the build itself was a filter. You could not afford to make many things, so the cost of building forced you to choose, and a lot of bad ideas died simply because nobody had the engineering to spare on them. The expense did some of the killing for you.

That filter is gone. When an agent can produce a working, finished-looking prototype in an afternoon, you can make far more than you should ever ship, and nothing about the cost stops you anymore. The bottleneck moves. It moves off building, which is now nearly free, and onto deciding what not to ship, which is now the scarce thing. The leaders who add the most value in an AI-native org are the ones who can look at a polished, working, the-team-loves-it artifact and still say no, because the question was never whether you could build it. It was always whether you should.

This connects directly to the failure mode I wrote about in the prototype graveyard: cheap building does not make teams more correct, it makes them more prolific, and a flood of buildable things is only an asset if you have the judgment to kill most of them. The kill decision is becoming the core of product leadership, not a sad footnote to it. In a world where anything can be built, the person who decides what dies is doing the most important work in the room.

What to do this week

Pick the one thing on your roadmap that you would not start today. You know which one it is. It is the thing that was a good idea once, that has quietly stopped being one, that you are finishing mostly because it is already partly built and stopping it would be awkward. Name it, out loud, to yourself first.

Then do the hard thing: separate the sunk cost from the forward value in writing, and if the fresh decision is no, kill it this week and redirect the team. You will get no award and no applause, and the value you create will be invisible to everyone but you. Do it anyway. The launch nobody sees is the rarest and most valuable thing a product leader ever ships.

Sources: Silicon Valley Product Group on product decisions and prioritization; Harvard Business Review on sunk cost and decision making; First Round Review on killing projects and roadmap discipline.

Share this post

Also on Medium

Full archive →

Frequently asked

Why is killing a product feature harder than launching one?+

Because every incentive points the other way. Launches get announced, celebrated, and put on performance reviews, while kills get buried and quietly resented by everyone who built the thing. Killing a feature means overriding sunk cost, disappointing the team that invested in it, and accepting that you have nothing shiny to show for the decision. It takes more judgment and more spine to stop something than to ship it, which is exactly why killing well is one of the rarest skills in product leadership.

Why does the industry reward launches over kills?+

Because launches are legible and kills are not. A launch is a date, a press release, a metric you can point to, so the org learns to optimize for things it can celebrate. A kill produces nothing visible, just an absence and a saved cost that nobody notices, so it never makes it onto a review or a board slide. This is backwards, because a good kill often creates more value than a mediocre launch, but the org has no way to see it, so it under-rewards the harder and more valuable decision.

How do you know when to kill a product feature?+

Kill it when the honest answer to 'would we start this today, knowing what we now know' is no. The trap is letting sunk cost answer the question instead, where the work already invested makes the team want to finish regardless of whether the thing is still worth finishing. Separate the money and effort already spent, which is gone either way, from the value of finishing, which is the only thing that matters now. If finishing would not clear the bar as a fresh decision, the right move is to kill it, no matter how much is already in it.

Is killing a feature a sign of bad planning?+

No, it is a sign of working judgment. Some of what you start should not be finished, because you learn things after you start that you could not have known before, and a leader who never kills anything is either not learning or not acting on what they learn. A high kill rate paired with cheap experiments is a sign of a healthy product organization. The bad sign is the opposite: finishing everything you start, which means sunk cost is making your decisions instead of you.

Why does cheap building make the kill decision more important?+

When building is expensive, the build itself acts as a filter, because you cannot afford to make many things. When building collapses to nearly free, that filter disappears and you can produce far more than you should ship, which moves the scarce skill from building to deciding what not to ship. The kill becomes the bottleneck. In an AI-native org that can prototype anything in an afternoon, the leaders who add the most value are the ones who can look at a working, finished-looking thing and say no, and the discipline of killing well becomes the core product skill.

About the author

Falk Gottlob

Falk Gottlob

Product Executive · Founder, Falkster.AI

Thirty years shipping product at Microsoft Research, Adobe, Salesforce (Marketing Cloud / Quip / Slack), and several startups including one $6.5B exit and one acquired by Microsoft. Now CPO at Smartcat and founder of Falkster.AI, writing this notebook from the boardroom, not the keyboard.

Comments (0)

Sign in with LinkedIn to leave a comment.

Sign in with LinkedIn
  • Be the first to comment.

Keep Reading

Posts you might find interesting based on what you just read.